☖ - Christopher Evan Jones About Tutorials Showreel
About Tutorials Showreel

Out of Time

Retro platformer game designed to run on physical Sega Mega Drive

Everything was created the only library was used was the SGDK by Stephane Dallongeville which allows the use of C to be used in code rather than assembly

Something that where created espically for the project

Custom map loading

collision creation from scratch as well as a collision debug mode

Custom exporter converter from tiled to c array maps

enemy and object placement

Mega Drive game
Mega Drive Game

 

 

 

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